PC Production Calendar
Drafting → Manufacturing → Install, all in one place

πŸ“‹ Today's Focus

What needs a decision right now, so nobody has to scroll to find out.

🏠 Install · πŸ“¦ Pickup · 🚚 Delivery πŸ› οΈ Manufacturing window πŸ” Be back visit (return trip to finish a mostly-installed job) · πŸ” on an install chip = job has an open be-back πŸ“ Drafting deadline shows on the job itself (click a day, or see the lists below) β€” not its own chip on the grid πŸ”’ Locked by Cody (can't be dragged) · no lock icon = still open, drag to reschedule · on manufacturing: βœ… drafting done / πŸ“ drafting not finished · faded = that phase isn't locked yet (jobs nobody has confirmed at all live on the Soft Calendar instead) · line through a chip = that phase is marked complete · striped/"Closed" = shop closed (weekend or holiday, set in Settings)

Pipeline

Global Settings

These control how the calendar computes deadlines and capacity. Adjust anytime as the shop grows.

Shop Queue Buffer (Theory of Constraints)

Drives the green/yellow/red status bar on the Drafting Dashboard: below "Red" means the shop is close to running out of queued work (draft flat out); above "Green" means there's a healthy cushion queued (drafting can go help in the shop).

Price-Based Timing Tiers

This is the one place drafting hours, manufacturing duration, and install days are set β€” a bigger job can take longer than a smaller one of the same category. A job's value comes from its linked Sales App contract, or from the "Job value" field for jobs scheduled directly here; with no price on file, or no tier covering a category yet, a job falls back to old flat defaults (frozen at today's numbers). Leave Max blank for "and up."

CategoryMin $Max $Drafting hrsMfg duration (days)Install days

Deadline Lead Times

How far ahead of install drafting and manufacturing must be *finished*, per category. This is a scheduling safety margin, not actual work duration, so it stays flat per category rather than price-tiered.

CategoryDrafting lead daysManufacturing daysMfg→Install buffer target (days)

🎯 Shop $ Goals

A manufacturing and installation dollar target for each month of the year β€” a seasonal plan rather than one flat number. These repeat every year (December's goal is the same whether it's this December or next) and drive the goal lines on the Shop Totals bar graph.

MonthManufacturing $ goalInstallation $ goal

Crews

Add a crew for each install team. Assign markets as you expand to new towns.

Shop Closed Days

Holidays and planned shutdowns. These count like weekends β€” no chips land here, deadlines skip over them, and dragging a job onto one bumps it to the next open day.

πŸ“Š This Month's Pace

πŸ’° Shop Totals

Manufacturing $ and installation $, pulled automatically from each job's room breakdown (logged room-by-room in the Drafting Dashboard) the moment Cody marks that phase complete. A job with no rooms logged counts once, whole, as "not broken down" once it's fully finished, instead of guessing a split.