PC Production Calendar
Drafting → Manufacturing → Install, all in one place
🏠 Install · 📦 Pickup · 🚚 Delivery 🛠️ Manufacturing window 📐 Drafting deadline 🔒 Locked by Cody (can't be dragged) · no lock icon = still open, drag to reschedule · on manufacturing: ✅ drafting done / 📐 drafting not finished · faded = still just a sales estimate · striped/"Closed" = shop closed (weekend or holiday, set in Settings)

New Jobs Won

Fresh off a sales win. Drafting hasn't finished yet, so nothing here is ready to lock down.

Drafting Complete

Drafting's done. Still waiting on Cody to lock in manufacturing and/or the install/pickup/delivery date.

Ready for Production

Manufacturing and install/pickup/delivery are both locked. Safe to promise the customer.

Global Settings

These control how the calendar computes deadlines and capacity. Adjust anytime as the shop grows.

Price-Based Timing Tiers

This is the one place drafting hours, manufacturing duration, and install days are set — a bigger job can take longer than a smaller one of the same category. A job's value comes from its linked Sales App contract, or from the "Job value" field for jobs scheduled directly here; with no price on file, or no tier covering a category yet, a job falls back to old flat defaults (frozen at today's numbers). Leave Max blank for "and up."

CategoryMin $Max $Drafting hrsMfg duration (days)Install days

Deadline Lead Times

How far ahead of install drafting and manufacturing must be *finished*, per category. This is a scheduling safety margin, not actual work duration, so it stays flat per category rather than price-tiered.

CategoryDrafting lead daysManufacturing days

Crews

Add a crew for each install team. Assign markets as you expand to new towns.

Shop Closed Days

Holidays and planned shutdowns. These count like weekends — no chips land here, deadlines skip over them, and dragging a job onto one bumps it to the next open day.